Microsoft Windows is prone to a stack-based buffer-overflow vulnerability in the Windows Graphics Rendering Engine because the software fails to perform adequate boundary-checks on user-supplied data. WARNING: This is an early release module. This is not the final version of this module. It is a pre-released version in order to deliver a module as quickly as possible to our customers that may be useful in some situations. Since this module is not the final version it may contain bugs or have limited functionality and may not have complete or accurate documentation.
Friday, January 7, 2011 - 00:00